Tired, battered, and ready to curl up for a nap and something warm to drink, the trainers made their way back to their respective factions' headquarters. They knew, however, that they wouldn't have much time to rest. Though their leaders seemed certain now of what, or, apparently, who
was behind the dreadful weather, there was still the matter of stopping it. What lay ahead may be yet worse, if Ohana's track record was anything to go by.
Alas, not all could make the cut, as is the way on these things, but we are certainly glad you were along for the ride thus far, and hope you stay around to cheer on the final six in their next big push to make it through the even tougher cut to final two
Overall Group Crit R6
You guys certainly had a ball with that artist's challenge. We wanted to give you something fun for your final challenge and it looks like it was pretty on the mark. It was great to see so many interpretations of the poses.
Due to the way judging worked out this round, we do not have scores available on request, but individual critiques are still up for those who would like them. If you would like feedback on this round's entry, by all means, please note the group ~
For the overall round crit, the pose challenge was received extremely enthusiastically, and you all seemed to love popping them into your work - We noticed that it also helped many of you try new angles, and perspectives you hadn't tried before, and that adventurousness in the work was wonderful to see.
As for the not-so-good part of the round, it was a rather unusual split. Initiative side, on the whole, had the more complete art, and a big focus on getting those group shots and poses in clearly, but was really quite lacking in story. Most of you took the three page minimum too literally, and the pacing, story and action was quite jumpy or abrupt as a result.
Conversely, Valkyrie side had the exact opposite problem. Wonderful, engaging stories and great pacing, but the art was lacking, especially on the tail ends of your entries as the deadline well and truly beat you here.
There's not really much advice we can give here though, as finding the balance between story, art and time, is difficult, no matter who you are. But we can say without a doubt that procrastination is the big killer for everyone in these situations. Trying to beat that is the one thing we can always strive for.
That said, we are certainly looking forward to the final two rounds and what you bring to the table, as the story reaches its climax. And should you feel like you ever want advice during
the rounds, you are more than welcome to it. As admin, we really do want to see you succeed with your work, and put your best foot forward. We're more than happy to help wherever we can during that, so don't be afraid to talk to us ~
Group News & StatusRound Seven Launch
We'll be launching Round Seven in roughly the first week of the new year. It's a much larger gap between rounds than we normally do but due to the time of year and a lot of people being busy with exams, family stuff and holiday preparations, we thought it'd be best to wait until competitors aren't going to be losing round time due to outside circumstances. App Edits
From now until December 31, app edits are open for all competitors. This includes updating art and any moveset changes on mons already present. It does not
include team swapping. For all members (excluding Rangers), if you have a Generation 6 mon capable of evolution, it can be evolved one stage if you wish.What's Next?
As 2015 looms in on us, we're looking ahead to what the BFOI will be doing next, and it's not a bad time to share this with you all, and let you know what we're planning. Admin Addition
Everyone please welcome krysune
to the admin team ~ She had a great run this year, and as her challenge in Y2 has drawn to a close, we've snapped her up to help out on this side of the table and she'll be a staple of the team come Y3. Year Three Challenge
Yes, this is a go, and a Y3 story and Challenge is in the works for BFOI. It's going to be different again to both the Y1 and 2 Challenges, as we explore new options, ideas and methods for challenging everyone in the group. There's a few major changes happening between Y2 - 3 that repeat entrants will need to be aware of, such as:
-- Timeline Skip - To match the HyperionConference
timeline, BFOI will be jumping ahead FOUR years
once Y2 ends.
-- Open Entry - We will be employing a new points-based method in Y3 that will allow everyone to participate year round, with those earning the required points being able to apply for Finals.
-- Removal of NPCs - As we prefer to encourage people to take part in the group on a more regular basis, we are removing the NPC/Spectator position in Y3. We feel that the terms 'NPC' and 'Spectator' discourage people from taking part in events, citing that they 'don't belong' when not in the contest. That couldn't be further from the truth though, and so we'll be removing the Spectator placement to make room for a more inviting environment.
-- Trainers, Rangers, Students - These will be your three classes during Y3, with scaling levels of difficulty, story and art expectations. Apps will be released for all three classes and their roles explained once Y2 comes to a close. Hyperion Partnership
As many of you know, BFOI shares a close friendship with the HyperionConference
, and we are always looking for ways to better ourselves and each other, as well as come to one another's aid when needed.
In 2015, we will be implementing a partnership system, where we aim to synch our storylines as much as possible, for increased clarity of the group timelines for those who are concerned about that kind of thing. This will also mean we can host more crossover events between one-another, and in general, have more fun and story options open to all members across both groups ~
On the administrative side of things, we have already begun to share our blacklists between one another, as we do tire of people who abuse the system in one group and then migrate to the next to start the process again. To help combat this, being flagged in one group will alert the other, and a ban in one group will result in a ban in the other as well. This will also extend to members we see misbehaving in other groups outside of the partnership, and chronic art thieves may find themselves beginning the year on a one-strike provisional entry, instead of being allowed to hop and hide between catches.
Please note, that this system is NOT intended to turn the groups into an OCT police-state, but rather, discourage art theft in full across as many groups as possible, and provide relief to admin on the effort it takes to chase down the repeat offenders we do unfortunately see. NYE Chatroom Party
In what has become something of a holiday tradition for tazsaints
, the BFOI Chat
will once again be host to their annual NYE party, commonly referred to as the 'Drunk Chat Night', as your leaders tend to consume their traditional New Years Vodka and Rum and giggle themselves silly as their typing degenerates every minute closer to the new year in their timezones.
If you'd like to join in on this affair, simply hop into the BFOI chat on NYE (your timezone will vary, and most North Americans will likely need to be around on the 30th or morning of the 31st) and well, enjoy the silliness that happens as the two future-nerds bring in the new year for the rest of us.
BtGS and Hype members are more than welcome to pop in as well, it's a party, after all!
And that's all the update from us, in the meantime, happy arting, Ohana ~